Microsoft’s Xbox Adaptive Joystick Comes With An Open-Source Design To Support 3D-Printed Parts

The Adaptive Controller was just the beginning – Microsoft aims at developing an entire suite of accessible devices for its gamer market. Aside from working alongside other independent controller brands to reveal new devices, Microsoft’s also announced the Adaptive Joystick, a controller that can be hand-held, positioned against your body, or even tripod-mounted, giving all gamers the ability to interface with their games in a manner that’s comfortable, yet responsive enough to give them the edge while gaming.

Designed specifically for gamers with limited mobility, this joystick aims to enhance the already extensive Xbox accessibility ecosystem. Unlike many controllers that rely on a standard form factor, the Xbox Adaptive Joystick breaks away by offering a unique blend of adaptability and modularity. The joystick is a wired companion for the Xbox Adaptive Controller, but it can also function independently, directly connecting to both Xbox consoles and PCs. The design focuses on user flexibility, with customizable buttons and a thumbstick that can be easily adjusted to suit different needs.

Designer: Microsoft

The Xbox Adaptive Joystick includes four programmable buttons, a thumbstick, and two additional buttons for bumper and trigger controls. One of the standout features is the option for users to 3D print thumbstick toppers, allowing them to modify the height, width, and overall feel of the joystick. As highlighted by Kaitlyn Jones, Xbox’s senior accessibility product manager, the design process involved extensive collaboration with the disabled community. Early prototypes were shared with this group for feedback, resulting in a product that addresses specific challenges faced by players with limited mobility.

Incorporating community feedback has been central to the development of the Xbox Adaptive Joystick. During one session at a Seattle hospital, Microsoft engineers brought various prototypes, seeking input on aspects like grip size, button layout, and overall ergonomics. According to Chris Kujawski, a principal designer at Xbox, this iterative process ensured that the final product is not only functional but also intuitive for a wide range of users. The joystick’s versatility is further enhanced by its compatibility with the existing Xbox Adaptive Controller, allowing it to be part of a broader adaptive gaming setup.

Beyond just the joystick, Microsoft is working closely with other accessible hardware innovators. The Proteus controller, which has been refined and optimized for Xbox through this collaboration, showcases this commitment. Additionally, the 8BitDo Lite SE controller offers an alternative for those who require front-facing buttons in a familiar arcade-stick layout. This inclusive hardware ecosystem gives users options that go beyond the traditional controller experience, making gaming more accessible than ever before. As for Microsoft’s own Adaptive Joystick, it hits markets early next year, with a price tag of $29.99.

The post Microsoft’s Xbox Adaptive Joystick Comes With An Open-Source Design To Support 3D-Printed Parts first appeared on Yanko Design.

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